DUO JUGGLING
Description
Of Drill
The object of
juggling is to
keep the ball in
the air for as
long as possible
without having
it hit the
ground. You can
use any part of
your body (feet,
thighs, head,
shoulders etc.)
except for your
hands. Working
in pairs of two,
have your
athletes control
the ball in the
air. The easiest
way to do this
is by using
their heads. You
should start
this drill off
by allowing them
to use only
their heads.
Back and forth,
one touch each,
they should be
heading the ball
to each other.
After a few
minutes of this,
make it
mandatory for
them to use only
their feet, then
only their
thighs.
Eventually you
can allow them
to use any body
part, but
continuing to
only touch the
ball once before
the partner
touches it. To
increase the
difficulty of
this drill add a
third person to
the duo and make
the athletes
direct their
passes in a more
triangular
pattern rather
than simply back
and forth.
Coaches should
be making sure
that the
athletes only
touch the ball
once after
receiving the
ball from their
teammate. This
shows that they
have control
over themselves
as well as the
ball. If they
have to hit the
ball three or
four times
before they get
the ball back to
their teammate
then the drill's
skill level
decreases. For
younger athletes
it is O.K. for
this to occur.
Their abilities
may not allow
them to play one
touch back and
forth to each
other, but older
athletes need to
find the finesse
within them to
do this drill
properly.
INDIVIDUAL
TACTICS
DEFENDING
The primary job
of the defender
is to deny
penetration. The
defender will
try to keep the
attacker from
shooting,
passing forward
or dribbling
forward. The way
the defender
does this is to
pressure. Here,
positioning is
everything. It
is not enough
for the defender
to know what to
do if they are
not in the
position to be
able to do it.
There are six
priorities for
the pressuring
defender.
Intercept
balls passed to
the attacker.
If the defender
can intercept a
pass before the
individual duel
even occurs,
obvious victory
is obtained. The
defender must be
positioned
goal-side of the
attacker so that
they can see the
ball and their
attacker, so
that they can
see the ball
coming.
Tackle the ball
as the attacker
makes their turn.
This still win
it before the
confrontations
gets started,
but is second to
interception.
Force the
attacker to
screen the ball
with their first
touch. Force
the attacker to
not be able to
turn and face
the defender.
Make the first
touch be
negative (away
from the
defender).
Tackle as the
attacker is half
way through
their turn as
the attacker
attempts to face
the defender.
A good defender
senses when the
attacker has
committed to
turning and will
then confidently
win the ball the
instant it comes
into view. This
is impossible to
do unless the
defender is
within tackling
range. Usually,
a great deal of
work must be
done on behalf
of the defender
to stay within
this range. As
the attacker is
shielding the
ball, attempting
to turn on the
defender, the
defender, as
they are to stay
within tackling
range, must keep
in mind "two
nevers":
Never lean on
the attacker.
Good attackers
will use this
over commitment
to their
advantage by
spinning and
playing the ball
into the space
left by the open
defender;
Never lose sight
of the ball.
Steer the
attacker into
the least
dangerous space.
Once the
attacker has
turned, channel
them into an
area where they
will do the
least damage or
into a
supporting
defender. This
may, in many
cases, be the
sideline. In
short, the
defender now
attempts to "set
a trap". Here,
the speed of the
approach is
crucial. If the
defender tries
to close down an
attackerís space
too quickly, the
attacker will
play the ball
quickly behind
the defender,
using the
defenderís speed
to their
advantage. If
done too slowly,
the attacker is
given too much
time to make a
good decision.
Recovery runs.
If the defender
is beaten, they
must now try to
get goal-side of
the attacker.
The recovery run
should be toward
the near post.
The object is to
get goal side,
in a good
defending
position, as
quickly as
possible.
Summary
The decisions of
the individual
defender have to
do with two
things:
-Whether or not
to try and make
contact with the
ball.
-How and where
to position
oneself.
In priority
order, the
defender will
try to do the
following; based
on what position
they are in
relative to the
attacker.
-Intercept
-Tackle on the
first touch
-Force the
attacker to
screen; do not
allow them to
turn
-Tackle on the
half turn
If the attacker
is already
turned, screen
attacker to get:
-into position
to make the
tackle
-into a position
where the
attacker is
isolated or
outnumbered
-into a position
where the
attacker has
only a few, or
easily
predictable
option
-Destroy the
attackers shot
or pass by
deflecting it
RECOVERY FOR
THE CHIP
To gain
confidence to
leave the line
and play more of
the modern
keeper/sweeper
roll the keeper
will need to be
confident in
his/her recovery
for the chip.
1st be sure that
the keeper
understands that
he/she should
always turn the
ball over the
top with the
hand farthest
from the goal.
Work these
VERY slowly at
first.
Start with the
recovery
footwork. Have
the keeper start
at about the
penalty spot.
Facing the
field. Place 2
balls on the
ground about 1
yard inside and
one yard in
front of the
posts. (If
he/she, as my
current top
keeper does,
tends to go all
out set this up
away from the
goal so that
there will be no
collision with
the posts.) The
keeper stands
facing the field
and you call
either right or
left. The keeper
should execute a
"drop step"
directly toward
the called ball
and with a
fairly deep knee
bend move to
touch the ball.
The technique of
the "drop step"
is VERY
important. I
will assume for
this that you
called "left."
The keeper
should step a
comfortable
distance with
the left foot
directly toward
the ball at the
left post. While
stepping the
keeper should
keep the knees
bent and drop
his/her left
shoulder.
Every time the
keeper returns
to the spot call
a ball. Watch
the drop step
and watch for
the shoulder
drop. Once they
are moving
correctly
increase the
speed and keep
watching his/her
footwork until
he/she is
working very
hard after
he/she is
fatigued but not
exhausted slow
them back down
and refresh the
drop step
technique.
For the next
part you will
need to work in
the goal area.
Have 10-15 balls
around the spot
and the keeper
on the line in
the center of
the goal. The
place you stand
with the balls
should be
adjusted for
size and
confidence of
the keeper. For
my U17G keeper I
am now standing
1/2 way between
the spot and the
edge of the 18,
but I started
with her half
way between the
6 and the spot.
Hold a ball in
you hands about
waist high.
Keeper moves out
and touches the
ball with either
hand and begins
to back pedal.
As soon as the
keeper begins to
back up serve
the ball toward
one or the other
upper corner. At
first let the
keeper know
where the serve
will be but as
they progress
use surprise
with the drill.
(Again adjust
the serve for
ability, but be
sure that he/she
must drop step
jump and turn
the ball for the
save.) He/she
should make the
same drop step
as before and as
the ball is
entering her
"hitting zone"
jump and PUSH
the BOTTOM of
the ball
straight up. The
ball will go
over the top
because it
already has
enough forward
momentum.
Continue to
watch the drop
step and
shoulder drop
and assure that
he/she is
remaining low
until he/she
jumps. As he/she
progresses
increase the
speed and reps.
The idea is too
use this as both
training and
conditioning.
At high speeds
this "dive" or
jump is the one
that has keepers
appear to spin
in the air after
a save. It can
be a bit of a
trauma and
sometimes
dangerous. Start
slow and don't
progress until
the keeper is
confident at
each level.
WARNING:
As with most
keeper work this
can be
dangerous. Be
sure to progress
slowly for
technique. Do
NOT progress too
fast. Each step
builds on the
last and 80-90%
of goalkeeping
is technique.
THE ART OF
SHOOTING
Taking shots on
goal is
something that
every youngster
loves to do. If
thereís a ball
and a soccer
goal nearby a
childís first
instinct is to
shoot. They
donít want to
work on passing
or trapping or,
heaven forbid,
conditioning.
Everybody loves
to shoot and
everyone loves
to score. There
are four key
concepts and
skills that
should be
mastered in
order to have a
successful and
powerful shot.
Keep your toes
curled, your
knee over the
ball, your head
down and follow
through. If you
can do those
four things
every time you
shoot, you will
strike the ball
low, hard and
effectively.
Curling Your
Toes
It is very
important when
you shoot that
you donít use
your toes. If
you do use your
toes, not only
will they hurt
after awhile,
but also your
shots will never
go the same
place twice.
When shooting
the ball you
want to use the
top part of your
foot, where the
laces of your
shoe are. This
is a much wider
surface than
your toe so it
will be more
accurate and it
doesnít hurt at
all. In order to
hit the ball
properly off the
laces of your
foot you must
curl your toe.
Getting Your
Knee Over the
Ball
A huge problem
that people have
when shooting is
that they kick
the ball over
the goal. This
is such a
horrific problem
because it can
mean the
difference
between winning
or losing a
game. If you
kick the ball
over the goal
you have no
chance of making
it. If you put
the ball on
frame though,
you not only
have a chance to
score yourself
but the
possibility of a
rebound may
occur. Anything
is possible when
you get your
shots on frame.
To correct this
problem simply
concentrate on
getting your
knee over the
ball. What does
that mean you
ask? To practice
this and get the
idea, stand on
your left leg
and point your
right toe
towards the
ground next the
front of your
planted left
foot. Look down
and notice the
position of your
knee in regard
to the position
of where the
ball would be in
a shooting
position. That
is what NOT to
do. Now slide
your right foot,
which is still
pointed toward
the ground, back
towards the heel
of your planted
left foot. Look
down! Notice how
your right knee
is now over the
area in which a
ball would
normally reside
when shooting.
That is getting
your knee over
the ball. When
you shoot you
want to make
sure that your
knee is directly
over the ball,
keeping your
shot low and
also increasing
the power and
velocity of the
shot.
Keeping Your
Head Down
It is very
common to want
to look at where
you are
shooting. You
want to make
sure that you
donít miss the
goal to the
right or left or
shoot right at
the goalie.
Unfortunately,
by looking up
when shooting
you actually
reduce your
chance of
hitting the
target. You
definitely want
to look up and
know your target
before shooting,
but during the
actual act you
want to have
your head down.
If your head is
down it will
help you focus
on getting your
knee over the
ball. If your
head is looking
up at the target
your knee is
most likely
behind the ball
and you shot is
going over the
goal. So
remember to keep
that head down
and watch your
foot make
contact. There
is plenty of
time to look at
the target after
the ball sails
into the back of
the net.
Following
Through
The follow
through is a
very important
part of the
shot. It may
make the
difference of 5
to 25 miles per
hour on your
shot. When
shooting the
ball with your
right foot you
want to have
your left foot
firmly planted
next to the
ball. You want
your right leg
to be cocked
with your toes
curled. As you
swing through
the ball your
knee should be
over it at the
point of impact
and then your
leg should
continue to
follow through
the swinging
motion. After
contact you want
to land on your
right foot.
Thatís right!
You want the
force of your
motion to throw
you off of your
planted left
foot and onto
your swinging
right foot. The
same thing works
when hitting
shots left
footed. Plant
the right, cock
the left, toes
curled, knee
over the ball at
impact, follow
through and land
on your left
kicking leg.
FAKE-OUT
SKILLS
Here are a few
fake-out skills
that every
player should
know, and all
are individual
drills. The
drills should be
repeated by
switching what
foot does what.
I have described
them using the
right foot as
the dominant
foot.
Zig-zag
The player
stands behind
the ball and
pushes the ball
with the laces
of the right
foot to the
right side. The
player then
stops the ball
and steps beside
it with the
right foot, and
uses the outside
of the left foot
to push the ball
in the other
direction.
Slice
The player
stands behind
the ball and
passes the right
foot over the
ball, slicing it
in half, and
steps beside the
ball with the
right foot. The
player then uses
the outside of
the left foot to
push the ball in
the other
direction.
Reverse
The player
stands behind
the ball and
rolls the ball
three times with
the sole of the
foot back and
forth. On the
third time the
player pulls the
ball behind them
and turns
around, keeping
himself or
herself facing
the ball.
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